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Alain wrote:
> A difference of two identical blobs, one of whitch is translated a small
> amount down, may be what you are looking for. The blobs are made of a
> serie of cylinder components. Intersect it with a box to get straight
> edges.
> Other than that, you may try a parametric or an issosurface. A marble
> base pattern using a cubic_wave to have smooth curves, it should have a
> fairly low max_gradient making it relatively fast.
> Once you have your sheet, just add some texture to it.
Heh heh, once again the POV newsgroup anticipates my question before I
even ask it!
I got a very nice *new* piece of sheetmetal by using a thin sphere_sweep
scaled on one axis to make the sheet, but I wanted to make one that's
warped and bent. Your blob idea should work well.
I thought of isosurface but don't have a clue where to start. Guess I'm
"isochallenged".
RG
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