POV-Ray : Newsgroups : povray.general : best pattern for sea animation? : Re: best pattern for sea animation? Server Time
2 Aug 2024 08:10:50 EDT (-0400)
  Re: best pattern for sea animation?  
From: Slime
Date: 27 Nov 2004 22:24:58
Message: <41a9450a@news.povray.org>
> What pattern would You reccomend for open sea _animation_ ?
>   normal { bozo translate clock*y }

Try wrinkles. It's busier and works decently for a water surface if I
remember right. Otherwise, you might try f_hetero_mf or f_ridged_mf
functions in functions.inc.

 - Slime
 [ http://www.slimeland.com/ ]


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