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Hi,
> This is very pleasing to the eye, nice choice of colours.
the colors are computed by sine waves. First I get the distance of a domino
from the center of the area. Next I use this distance value as angle #1.
Angle #2 is angle #1 plus 120 degrees, and angle #3 is angle #1 plus 240
degrees. Then I compute the color with rgb<255 * sin(#1), 255 * sin(#2), 255
* sin(#3)>.
> As for the noise, did you turn jitter off in anti-aliasing?
Ahh, that was the point. I rerendered the scene with +J0.0 and got a much
stadier result. Strange, the new Domino.mpg is a bit larger allthough there
is now no noise.
Ralf
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