POV-Ray : Newsgroups : povray.animations : Converting pov file to quake/doom game level or wrml : Re: Converting pov file to quake/doom game level or wrml Server Time
26 Apr 2024 00:41:55 EDT (-0400)
  Re: Converting pov file to quake/doom game level or wrml  
From: Andrei
Date: 25 Nov 2004 04:39:25
Message: <41a5a84d@news.povray.org>
Hi

"Shurakai" <nomail@nomail> wrote in message
news:web.41a4b2eb66c549916b3522e90@news.povray.org...
> "Andrei" <and### [at] hotmailcom> wrote:
> > I can render this map with povray to some image, but I would like to
have
> > the possibility
> > to move inside like in quake/doom etc. Can you explain me how can I
reach
> > this goal?
>
> Hi Andrei,
>
> You can move the camera of Your scene along a predefined path and create
an
> animation from the series of single images. But You will have no
> interactive movement. The camera will only move along the predefined,
fixed
> spline. And rendering can take a long time, depending on Your scene and
the
> length of Your animation.

Sounds complicated. sometimes I think Quake Map Editor is the best package
because it allows the great opportunities to move whenever you want.

>
> Shu
>
>


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