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m1j wrote:
>
> Now this sounds good. I will have to take a look at this.
Of course, POV SDL could also be used to produce RIB files. I've been
working on a project that is all hand-coded meshes. After I have done
whatever I need to do to the data for a mesh object, I send that ddata
over to one of a few macros that print out a mesh2 definition for my
object. It would be straightforward to rewrite those macros to print out
a RIB mesh object. Textures, of course, would not translate as easily.
-Shay
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