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Gert Van den Eynde wrote:
> Thies Heidecke wrote:
>
>> "Gert Van den Eynde" <gvd### [at] hotmail com> schrieb im Newsbeitrag
>> news:41a1cef1@news.povray.org...
>>> Hi all,
>> Hi,
>>
>>> Is there a good way to have the pigment dependent on the absolute
>>> (x,y,z) position? I want to create a height-field and a sphere where the
>>> pigment
>> is
>>> determined as a function of the <x,y,z,> vector....
>> As a first short answer, have a look at the POV-Documentation at
>> '3.4.11.15 Function as pattern'
>> If you have more questions feel free to ask!
>
> thanks, missed that one.
>
> note to self: rtmom (read the manual once more)
hmm, did that and it isn't really clear to me how to proceed. Below is (in
Octave) my color function. The variable v in the script is to be the height
of the height-field (y-value). vmin and vmax are 0 and 1 in the case of a
height_field, no? How do I put this function in povray and have it used as
the pigment of my heightfield?
thanks for any tips,
gert
function [r,g,b] = mapcolor(v,vmin,vmax)
if (v < vmin),
v = vmin;
end
if (v > vmax),
v = vmax;
end
dv = vmax-vmin;
r = 1; g = 1; b = 1;
if (v < (vmin + 0.25 * dv)),
r = 0.0;
g = 4.0*(v-vmin)/dv;
elseif (v < (vmin + 0.5*dv)),
r = 0.0;
b = 1.0+4.0*(vmin+0.25*dv-v)/dv;
elseif (v < (vmin +0.75*dv)),
r = 4.0*(v-vmin-0.5*dv)/dv;
b = 0.0;
else
g = 1.0+4.0*(vmin+0.75*dv-v)/dv;
b = 0.0;
end
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