POV-Ray : Newsgroups : povray.general : Radiosity algorithm explainations : Re: Radiosity algorithm explainations Server Time
2 Aug 2024 08:11:07 EDT (-0400)
  Re: Radiosity algorithm explainations  
From: Warp
Date: 23 Nov 2004 05:25:02
Message: <41a30ffe@news.povray.org>
Yeager <non### [at] club-internetfr> wrote:
> I need some explanation about the radiosity algorithm.

  By the way, if you speak about this algorithm outside the POV-Ray
community, you should be aware that there exists an algorithm called
"radiosity" which has basically nothing to do with Greg Ward's
stochastic global illumination method, and usually when graphics
people speak about "radiosity" they are referring to this other
algorithm.
  So in order to avoid confusion it may be best to simply use the
term "global illumination" instead, which is a more generic term
not related to any specific algorithm.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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