|
![](/i/fill.gif) |
Mike Thorn wrote:
> I'm open to other reasons, but I think m1j nailed it: corps and
> mainstream high-end artists think that it's worthless because there's no
> price tag specifically designed to blow holes in their socks.
>
No I must disagree. The high-end programs support so much that is
necessary for collaborative, production work that your line of thinking
is off base. Ambitious artists are going to show their talents on
commercial production tools naturally, but I realize you understand that
part. But POV does not get ignored because it is free. It is simply
not a tool for collaborative production work. And I could think of more
reasons. Like that when you want to tap into a talent pool, as an
employer, you also have to keep an eye to what that talent pool is
trained to do. And I don't just me a particular interface, but a whole
range of technical norms like shaders and texture mapping for instance.
Post a reply to this message
|
![](/i/fill.gif) |