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Yeager <non### [at] club-internet fr> wrote:
> I don't expect that wall reflet light...Object do it but not walls. Walls
> collect the photons and by this way we have photon map.
You told in your post that you are not getting the global illumination
effect you are trying to achieve, so I assumed you wanted photons to
reflect from walls in order to achieve global illumination.
(Photon mapping in POV-Ray cannot be used for this purpose, but I was
just curious about what it was that you were trying to do. Global
illumination without light reflecting from walls is just not possible.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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