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Slime wrote:
> You can do this:
>
> pigment {
> average
> pigment_map {
> [1 function {f_r(x,y,z)} color_map {[0 rgb 0][1 rgb <1,0,0>*3]}]
> [1 function {f_g(x,y,z)} color_map {[0 rgb 0][1 rgb <0,1,0>*3]}]
> [1 function {f_b(x,y,z)} color_map {[0 rgb 0][1 rgb <0,0,1>*3]}]
> }
> }
Works. Thanks a lot.
Bernd Fuhrmann
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