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Slime wrote:
> This is a "feature" of f_noise3d. Regardless of which noise generator you
> use, each one is internally based off of some sort of interpolation between
> points on a grid, and this becomes much more apparent when it is used as a
> physical surface - especially with reflection or specular highlights.
>
> Your best bet is to somehow modify the pattern so that this isn't a problem.
> I had a little luck with adding turbulence to the noise function:
[...]
Thanks for the workaround code, it does look quite good. I'll
experiment with it and f_waves/f_ripples to see what I can
produce.
Regards,
Bernard
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