POV-Ray : Newsgroups : povray.newusers : f_noise3d/isosurface question : Re: f_noise3d/isosurface question Server Time
29 Jul 2024 22:34:01 EDT (-0400)
  Re: f_noise3d/isosurface question  
From: Bernard Hatt
Date: 30 Jan 2005 02:02:39
Message: <41FC868D.699606E4@arkady.demon.co.uk>
Slime wrote:

> This is a "feature" of f_noise3d. Regardless of which noise generator you
> use, each one is internally based off of some sort of interpolation between
> points on a grid, and this becomes much more apparent when it is used as a
> physical surface - especially with reflection or specular highlights.
> 
> Your best bet is to somehow modify the pattern so that this isn't a problem.
> I had a little luck with adding turbulence to the noise function:

[...]

Thanks for the workaround code, it does look quite good. I'll
experiment with it and f_waves/f_ripples to see what I can
produce.

Regards,

Bernard


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