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I've just created an isosurface object which is a flat block
with a random rippled surface, but there are what appears
to be a grid of creases running across the surface 1 unit
apart.
Is this a feature of the isosurface or f_noise3d() and is
there any way to avoid this ? (I have tried the different
noise generators, and changing the isosurface accuracy and
max_gradient).
Thanks,
Bernard
// example code
#include "functions.inc"
global_settings { noise_generator 2 }
light_source { <0,90,0> color rgb <1,1,1> }
camera {right <image_width/image_height,0,0> location y*7.5 look_at 0 }
isosurface
{
function{y-f_noise3d(x,0,z)}
max_gradient 2
contained_by{ box{<-6,-1,-4>,<6,2,4>}}
pigment { rgb <0.25,1,0> }
finish {phong 0.28 phong_size 16}
}
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