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Among other things, stm31415 saw fit to write:
> Here is antoher image, from an angle less flattering to my model, but
> better for seeing the subsurface scattering/media effect. With a smoother
> skin and more SSS. This image gains almost a 'heavenly' softness. You can
> still see, however, the facets on the back of his head, a place that
> normally would need very little detail.
That one looks like velvet! Could you use that texture in a more appropriate
model (maybe some cloth)?
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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