|
|
> How to rotate it by: rotate <RX,RY,0> so that point will be placed in
> coordinates <X,Y,Z> ? Point <X,Y,Z> is also on sphere {0 100}
Use Reorient_Trans along with vtransform in transforms.inc.
#include "transforms.inc"
#declare reorient = Reorient_Trans(-z, <X,Y,Z>)
#declare point = vtransform(<0,0,-100>, reorient);
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|