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Slime wrote:
| If it's a flame you're going for though, I wouldn't recommend either of
| these solutions since they're physically inaccurate. I would simply
try to
| darken whatever's behind the flame.
|
In fact, there is no physically accurate way to model a flame in
POV. A real flame combines some absorption and some emission, but to
model it, you would need to be able to represent the complete
emission and absorption spectra. Since POV represents light as RGB,
it is impossible to model the flame accurately (all the more so since
the Red, Green and Blue spectra used by computers overlap...) That
being the case, I would forget about physical accuracy and look at
what gives the best results from an artistic standpoint.
Jerome
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrance com *
* http://jeberger.free.fr/ *
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