> The easiest way to get around this is to use megapov 0.7 which
> includes a new type of emission media that fixes the problem. Here's
> the result with this patch:
> http://jeberger.free.fr/mpov/emission3.png
>
> Or if you want to stick with official pov, you will have to combine
> an absorbing media along with the emission and get this result:
> http://jeberger.free.fr/mpov/emission2.png
If it's a flame you're going for though, I wouldn't recommend either of
these solutions since they're physically inaccurate. I would simply try to
darken whatever's behind the flame.
- Slime
[ http://www.slimeland.com/ ]
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