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I'm rendering a scene right now that involves a sphere, reflection, and
focal blur. (Desktop image -- may post in PBI if wanted, its similar to
a previous RSOCP image...)
It appears (unexpectedly) that the reflected scene in the sphere has a
greater DOF than does the actual scene behind the sphere. Is this
similar to some physical phenomenon? (I don't have a reflective sphere
to see for myself) or is it just an artefact of the focal blur algorithm?
I'm curious to see if placing a lens in front of a camera that has focal
blur turned on changes the focus of the scene behind the lens, but I
haven't gotten to that experiment, yet.
--
~Mike
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