Introducing stupid bug #1:
Each bead is repelled by bead N-1. Beads are *not* repelled by any other
beads!!!
* * *
Introducing stupid bug #2:
Rather than the magnitude of the repel force being
adjust / distance^2
the force is *actually* computed as
distance / adjust^2
* * *
I am happy to report that with the elimination of these STUPID bugs, the
simulation now works a darn sight better! :-D
Expect another post shortly...
Andrew.
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