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Tim Nikias wrote:
> Oh, and I want horizontal lines to stay horizontal, not bent up and
> down like the cylindrical camera does.
Distortion is dependent on angle, not aspect ratio. Saying that the image
will be probably 2:1 doesn't tell us anything in this regard.
For shallow angles you won't have a problem at all. For wide angles (both
horizontal and vertical) I think that you can't *both* avoid perspective
distortion (which makes circles elliptical near the edges) *and* have
horizontal lines stay horizontal. You may be able to find some kind of
compromise though.
Rune
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