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I got a more or less similar effect (not identical, but I suppose
acceptable) by converting it to an emitting media and tuning the
density colors until it looked similar:
sphere {<0, 0, 0>, 2
pigment {color rgbt<1, 1, 1, 1>}
interior
{ media
{ emission .0001
density
{ spherical density_map
{
[ 0.00 color rgb<0.70, 0.45, 0.00>*.2 ]
[ 0.82 color rgb<1.00, 0.70, 0.00> ]
[ 0.84 color rgb<1.00, 1.00, 0.50> ]
[ 1.00 color rgb<1.00, 1.00, 1.00>*30 ]
}
}
scale 0.5
}
}
hollow
scale <3000, 3000, 2000>
translate<0, 300, 3000>
}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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