POV-Ray : Newsgroups : povray.newusers : Some trouble with glass (too sparkly). : Re: Some trouble with glass (too sparkly). Server Time
30 Jul 2024 02:14:16 EDT (-0400)
  Re: Some trouble with glass (too sparkly).  
From: Ross
Date: 9 Nov 2004 16:09:54
Message: <41913222$1@news.povray.org>
"Alain" <aze### [at] qwertygov> wrote in message
news:418ff652@news.povray.org...
> oxonian nous apporta ses lumieres ainsi en ce 2004-11-08 15:56... :
>
> >Take a look at the following image:
> >
> >http://homepage.mac.com/oxonian/peapodCurve.png
> >
> >......the problem is with the outer layer of the structure (the green
> >nanotube), which is material{M_NB_Winebottle_Glass}. The pixel level
> >sparkly dots spoil the glassy look. What I'd like is a look more like the
> >ruby glass in this:
> >
> >http://homepage.mac.com/oxonian/N@C60.png
> >
> >....of course I've tried changing to the ruby glass, and indeed changing
all
> >the settings in the material, but it seems it's not the glass color or
> >basic properties that are to blame, but rather the complexity of the
image
> >behind. I can't seem to fix it except by going for an ior near to 1.0 -
at
> >which point it ain't glass no more!
> >
> >I can just give up on the idea of having the outer tube as glass, and
> >instead go for a dark metal, but I thought I'd post to see if anyone has
a
> >solution.
> >
> >
> >
> >
> You may need a larger max_trace_level and/or increase adc_bailout.
> Changing the fade_distance to a lower value may also help, but overdoing
> it can make your glass opaque.
>
> Alain

he could in fact make the glass opaque. It will still look hard and shiney
and maybe that is enough.


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