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> No, I think you concluded the details very nicely. As POV-Ray doesn't
> simulate actual wavelength scattering, you could only simulate the effect
by
> using pre-colored media
Couldn't it be said that POV-Ray does support wavelength-dependant
scattering, but that it only works with three wavelengths (R,G,B), and you
must specify the scattering for each one manually?
- Slime
[ http://www.slimeland.com/ ]
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