> Basically, it takes the normalized direction of the ray as the pigment
> evaluation point.
That's what I was trying to say. I guess I should have clarified that the
texture of the sphere is taken as though it were centered on the origin.
When I said that it was centered at the origin of the ray, I was only
thinking of the intersection calculation.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|