Bathurstfreak wrote:
> What would be the most effective way to round the edges in this model, it
> is currently the intersection union and subtraction of various common
> shapes. Can someone do a fillet macro for the next version of povray?
Bevelling in csg is not trivial for anything more complex than right-angles.
I had some limited success with a recent(!) pic
http://thyme.homelinux.net/Gallery/kotoji.html
I can post the macro I came up with if you're interested, it just deals
with bevelling intersecting cylinders.
--
Bill Hails
http://thyme.homelinux.net/
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