POV-Ray : Newsgroups : povray.newusers : POV-Ray rendering : Re: POV-Ray rendering Server Time
30 Jul 2024 02:29:34 EDT (-0400)
  Re: POV-Ray rendering  
From: Warp
Date: 6 Nov 2004 16:06:25
Message: <418d3cd1@news.povray.org>
William Peska <wil### [at] yahoocom> wrote:
> Is it possible using POV-Ray to create (relatively) the same depth of
> (optical) realism achieved in the following images?:

  I don't see why not.

  POV-Ray is perfectly capable of producing images like those. You just
have to know how to set the environment (ie. everything that is
reflected on the objects), the lights and the textures/interior of the
objects properly. (I would probably start with fine-tuning the brightness
of the environment and the reflection exponent and specular roughness
of the textures.)

  I have never used that (or almost any other) software, but I would
assume that it might have some pre-defined texture and scene settings
which produce that kind of images and people might get sometimes the
(wrong) idea that that software produces better images than POV-Ray
because in POV-Ray there are no such pre-defined settings and they
might not know how to set them up manually.

  In fact, I once tried to reproduce two lightflow demo images simply
by trying to match lighting brightness and textures:

http://iki.fi/warp/pics/lftest1.jpg
http://iki.fi/warp/pics/lftest2.jpg

  It's perfectly possible; it just requires perhaps more manual
fine-tuning than in the other software.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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