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Mike Raiford <mra### [at] hotmail com> wrote:
> Taking into consideration that POVRay uses double precision floating
> point values (at least as built on intel platforms, others may vary)
> there are 52 mantissa bits. In normalised form, this yeilds actually 53
> bits of precision (the first bit is implied to be 1) which gives a
> maximum representable whole number of: 9,007,199,254,740,992
POV-Ray uses an internal limit which is much lower than that.
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plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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