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Warp wrote:
> Alain <aze### [at] qwerty gov> wrote:
>
>>Have you tried the good ol sky_sphere? It's "surface" is set at
>>"infinity".
>
>
> Actually, technically a sky_sphere is a unit sphere (ie. radius 1)
> around the camera (well, not really around the camera, but around the
> origin of each ray). Not really "infinite". :P
> (The reason why it looks like it's farther away than any other
> object is that its color is taken only if the ray did not hit anything
> else. Thus the color of the sky sphere looks like it's behind every
> object.)
>
As counter-intuitive ideas go, put that near the top of the list. How
does it work if a reflected ray never hits?
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