|
![](/i/fill.gif) |
Alain <aze### [at] qwerty gov> wrote:
> Have you tried the good ol sky_sphere? It's "surface" is set at
> "infinity".
Actually, technically a sky_sphere is a unit sphere (ie. radius 1)
around the camera (well, not really around the camera, but around the
origin of each ray). Not really "infinite". :P
(The reason why it looks like it's farther away than any other
object is that its color is taken only if the ray did not hit anything
else. Thus the color of the sky sphere looks like it's behind every
object.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |