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> I have borders made with primitive objects, with the shape defined by
> different splines. They all touch end to end, creating an outline of some
> irregular shape. Is there a way to fill in the void between these splines?
Easiest way would propably be to convert all different splines into one
closed spline and create a prism out of that spline.
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
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