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Ghost_Dog <gho### [at] hotmailcom> wrote:
> maybe this is a stupid question (and a waste of your 3d card if I'm right),
> but couldn't you draw meshes and flat, simple shapes (i.e boxes)with the 3d
> card and take a bit of the load off the main CPU?
How do you expect the 3D-card to be able to render POV-Ray's procedural
textures, reflections, refractions, photons, radiosity and other similar
effects? And how do you expect the mesh to be reflected/refracted from
other objects? How do you expect the mesh to cast shadows (including
self-shadowing)? Meshes can also eg. contain media: How do you expect
it to be rendered? What if the camera has been set up for something the
3D-card is unable to handle, such as a spherical, ultra-wide-angle or a
panoramic camera, or if the camera as a 'normal' block?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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