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I made a mesh maple leaf and used a bump map for the veins. It looks fine as
long as I don't subdivide the mesh, but using a subdivision level of 1
produces extreme distortion of the bump map. The veins zig-zag all over the
place. It was also the same when I tried an image map. I have to use
subdivision to make the leaf look realistic, and I have to use UV mapping,
because I want to be able to bend the leaf and have the texture follow the
bend. I wonder, am I going to have to re-make my mesh so that the edges
follow the viens?
Steve Shelby
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