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Mike Williams <nos### [at] econym demon co uk> wrote:
> >pigment { color hexRGB2povRGB(<255,255,255>) }
> It's somewhat unnecessarily overcomplicated. POV can perform arithmetic
> on colour vectors, so you can simply write
> #macro hexRGB2povRGB(RGB)
> RGB/255
> #end
Actually calling the macro is more complicated than doing the operation
yourself, like this:
pigment { rgb <255,255,255>/255 }
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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