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Sleazy Saint nous apporta ses lumieres ainsi en ce 2004-10-29 18:45... :
>I've been trying to make a simple glass ball, and so far I've only produced
>a jet black ball. I can't get it to look like glass. Here is a simplified
>scene file, any help would be appreciated:
>
>#include "colors.inc"
>
>camera{
> location <0,6,-6>
> look_at <0,1.5,0>
>}
>
>light_source{
> <-3, 10, -2>
> color White
> spotlight
> radius 15
> falloff 20
> tightness 10
> point_at <0,0,0>
>}
>
>light_source{
> 35*y
> color White
> area_light <10,0,0>, <0,0,10>, 10, 10
> adaptive 1
> jitter
>}
>
>plane{
> y, 0
> texture{
> pigment{ color White }
> }
>}
>
>sphere{
> <0, 2.005, 0>, 2
> texture{
> pigment{
> color rgbf <0.96, 0.97, 0.98, 0.1>
>
>
The filter value is way to low, a value betwen 0.8 and 0.98 is better.
> }
> finish{
> specular 0.7
> roughness 0.001
> ambient 0.2
>
>
An ambient much closer to 0 would be beter (0 to 0.001)
> diffuse 0.1
>
>
OK
> reflection{ 0.03, 0.51
> fresnel on}
>
>
OK
> conserve_energy
> }
> }
> interior{ ior 1.45
>
>
OK
> fade_distance 0.50
>
>
Deffinitely to small, I got beter result with a value from 5 to 8
> fade_power 1
> }
>}
>
>
>
>
Alain
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