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Tim Nikias wrote:
> Hey, that looks awesome! The scene reminds me of something... ;-)
> There still is some noise, so do you have the ability to do some smoothing
> or such on the samples? Maybe a possibility to just blend the current sample
> with samples within a certain radius would do. A small radius should be
> sufficient to get rid of the noise.
>
> Great work, keep it up!
>
Hey thanks Tim! Yes, I found your page on radiosity very thorough and
helpful. Thanks for releasing your scene source! Got any other
interesting scenes I could try out? :)
As far as the smoothing, my simple patch can't do that. It just
calculates each pixel independently (which, incidentally makes it
perfectly usable with parallel rendering now). Other than re-enabling
the irradiance caching/smoothing, maybe I could abuse the code in some
other evil way that I haven't thought of yet...
--
-------------------------
George Pantazopoulos
http://www.gammaburst.net
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