cobrav10 wrote:
> Hi all,
>
> Am very new to Povray and am trying to draw a scene of a river flowing
> through a desert. I have looked at the tutoials and am up on the sand and
> water texture stuff, but am unsure how to draw the river and ground
> surfaces. My thoughts are;
>
> draw 2 planes, 1 for the river and 1 for the ground.
> Apply isosurfaces of the texture to them and try to have the ground (bumpy
> so bits are higher than the water.
> Where the water plane intersects the ground (apply I think the intersect
> command) so only the water intersected by the ground (that region) is
> displayed.
>
> Am I on the right track??
See the attached picture for my river implementation. I simply used a
hightfield. Also find attached the source file for the heightfield. In a
sense, your idea with the planes will work fine - my "water surface" is
merely the same heightfield displaced a bit upward and moved so a different
part of it is visible. And textured differently, of course!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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