> Second, Displacement mapping is a concept which often apply with mesh (or
> meshed nurbs...) which is a very small subset of Povray capabilities.
AFAIK POV-Ray doesn't support NURBS.
Displacement mapping is usually done during tesselating shapes into
triangles - but POV-Ray has no need to tesselate objects (except for
bezier-patches).
If patched versions of POV-Ray add support for NURBS and SDS, it would
be a nice feature to add displacement mapping for those objects :-)
Post a reply to this message
|