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Ok, last question and I'll stop bugging everybody with my n00bness :)
I'm using POV purely because of the ability to script and render a scene;
I'm writing a front end to accomplish the task.
Initially I had expected to export objects to a POV mesh but this particular
scene is particularly complex - hitting over 200MB so far, and I'm not quite
half-way through.
Can POV nativly build a helix that wraps around itself, to form a closed
loop? Imagine a helix following the path of a curve.
All I need to specify is circle diameter, helix thickness and number of
twists (as well as the usual colour/texture etc).
I expect this way to be a lot quicker, if it is supported...
Thanks again for everybody's help so far!
David
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