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Alain <aze### [at] qwerty gov> wrote:
> Rotating the camera or the object takes the same time, virtualy no extra
> time.
<advanced>
Actually that depends on whether POV-Ray creates a transformation matrix
for the object/camera or not.
Sometimes an object (and I suppose the camera as well) can be transformed
and a transformation matrix will not be created for it if it's not
necessary (one example: If you translate a sphere, POV-Ray will just
modify the center of the sphere instead of creating a transformation
matrix).
Theoretically rendering an object without a transformation matrix should
be slightly faster than one with such matrix.
However, I suppose the speed difference is so minimal it usually doesn't
matter.
</advanced>
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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