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Hello,
I'am using mesh2 for creating bush into terrain visualisation. I have
one mesh2 bush object and I need to place several tens of thousands of
instances into the scene. When I use mesh2 without textures, I have no
problem with memory. But when I try to assign some textures to mesh2
object, memory requirements are very high (several hundreds of MB). I
have nine textures predefined before and they are randomly assigned to
leaves in the bush.
When I'am thinking about it, it looks like all nine textures are
copied for each instance of my mesh2, but I'am unable to see any reason
for it.
Is anowhere some way how to solve this?
Thanks for any advices :)
Vaclav
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