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> BTW the correct way to do what you seem to be trying to do is
> demostrated in the IsoCSG library. What you wrote can't work although
> it should of course not crash but return with an error.
Actually I found that error while trying to minimize a scene to show
another bug, so it's not code I'm acutally using ;) Thanks for the tip,
nevertheless.
Can I assume that the POV-Team knows about the bug, now, or do you want
me to file an official bug-report?
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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