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Barton Bosch <bar### [at] yahoo com> wrote:
> Ok, I'll breach etiqutte and reply to my own post, <g>.
Just curious: How is that breaching etiquette? I have never heard that.
> The problem here is that it is impossible to use textures more complex than
> simple colors without a UV map
Aren't you confusing textures with image maps?
It's perfectly possible, easy and feasible to use POV-Ray textures without
UV-mapping, for example to create objects made of wood, marble, rusty iron,
etc.
Textures using image maps are often too restrictive without UV-mapping.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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