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> I like this image. =)
Thanks :)
> It looks like you have light sources (I see shadows), despite the fact that
> the artifacts look like radiosity artifacts and this would appear to be one
> of those scenes that one would use 100% radiosity for. Have you tried toning
> down the radiosity quality (in order to get innacurate but as smooth as
> possible results) and using large (adaptive) area lights?
The rad quality is pretty low already (Radiosity_Debug from
rad_def.inc). I'm not using area lights, but a simple point light atm.
Perhaps the reflecting finish does also add a bit to the graininess.
I'll try a rad-only version later, thanks for the tip!
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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