POV-Ray : Newsgroups : povray.binaries.animations : M.I.M.E. Man vs. the jello men of Regulus IV : Re: M.I.M.E. Man vs. the jello men of Regulus IV Server Time
6 Oct 2024 06:04:05 EDT (-0400)
  Re: M.I.M.E. Man vs. the jello men of Regulus IV  
From: Matt Burns
Date: 22 Oct 2004 02:29:28
Message: <4178a8c8@news.povray.org>
Hi!

I like this environment better then the cartoon-like from your previous
attempts, the movment of the man is convincing, albeit his hands seem too
stiff or restricted in movement to me. As I understand the human body was
made with blobs, I always thought that the blobs have tremendous modelling
potential as organic shapes are concerned, but you have used too little of
them IMHO to make the body look realistic. The problem with blobs is that if
one wishes to use them in POV-Ray, she or he needs a good modelling
interactive, e.g. Open GL-like, utility. I have come to quite silly
conclusion that at the moment one has to use... Blender for that purpose and
then export his or her job to POV-Ray. In Blender however, the blobs are
handled on the mesh basis rather, than on "true blobs" as in POV-Ray.
Jelly objects look nice, but late in the animation, the left jelly cube
seems to stick to the right hand of the human figure. Something definitely
is wrong here.
I look forward for further improvements of the blobby man.

What material did you apply for the jelly objects?

Keep up good work.

Matt Burns


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.