POV-Ray : Newsgroups : povray.programming : oddity in media.cpp : Re: oddity in media.cpp Server Time
2 Jul 2024 10:09:23 EDT (-0400)
  Re: oddity in media.cpp  
From: Warp
Date: 19 Oct 2004 08:15:16
Message: <41750554@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> I'd think something OO would be good, since POV deals with 
> objects in a very real sense

  The problem with that is that you will get an extremely strong opposition
from conservatives who think object-oriented programming is only very
slightly easier than rocket science or neurosurgery.

  While the scripting language should preferably contain strong OO
capabilities, it should be implemented so that you don't need to
necessarily even see nor know about it in order to write a simple scene.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.