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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:ckt9gl$1qo$1@chho.imagico.de...
> Greg M. Johnson wrote:
> > changing the second translate to 2000.9*z has no effect on the
animation.
>
> It has. You of course need to change it before initializing the
> simulation data (which is done in the first run).
>
Okay I see. As a Useful Idiot, might I be able to make a contribution by
submitting idiot-proofed revisions of some of the example scenes (rather
than just griping about them?). For example, I'm told to
// First render as still with:
//
// -w320 -h240
but knowing the image size has nothing to do with anything, I actually
ignored all those comments.
> > I'm also guessing that cloth will work with pre-declared objects, but
not
> > the mechsim collissions. Is this correct?
>
> I have no idea what you mean.
Do the objects that interact in mechsim have to be isos? I guess not so
for clothsim, but for mechsim, do I have to? For example, I have a blob
character pre-defined in 3.6 syntax. May I drop a block of jello on his
head, have him punch a wall of jello, OR would I have to rewrite him as an
iso_csg?
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