POV-Ray : Newsgroups : povray.unofficial.patches : blocks in 1.1: unable to affect anything : Re: blocks in 1.1: unable to affect anything Server Time
31 Oct 2024 21:02:29 EDT (-0400)
  Re: blocks in 1.1: unable to affect anything  
From: Greg M  Johnson
Date: 17 Oct 2004 09:21:05
Message: <417271c1$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:ckt9gl$1qo$1@chho.imagico.de...
> Greg M. Johnson wrote:
> > changing the second translate to 2000.9*z has no effect on the
animation.
>
> It has.  You of course need to change it before initializing the
> simulation data (which is done in the first run).
>

Okay I see.   As a Useful Idiot, might I be able to make a  contribution by
submitting idiot-proofed revisions of some of  the example scenes (rather
than just griping about them?).  For example, I'm told to


// First render as still with:
//
// -w320 -h240

but knowing the image size has nothing to do with anything, I actually
ignored all those comments.


> > I'm also guessing that cloth will work with pre-declared objects, but
not
> > the mechsim collissions.  Is this correct?
>
> I have no idea what you mean.


Do the objects that interact in mechsim have to be isos?   I guess not so
for clothsim, but for mechsim, do I have to?  For example, I have a blob
character pre-defined in 3.6 syntax.  May I drop a block of jello on his
head, have him punch a wall of jello, OR would I have to rewrite him as an
iso_csg?


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