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There is this code:
#declare Trans3 =
transform {
translate -<4*0.55, 0.55, 0>
translate 2.9*z
}
changing the second translate to 2000.9*z has no effect on the animation. I
was trying to see if I could have the crosswise block start up higher, but
couldn't make any effect on the animation.
I'm also guessing that cloth will work with pre-declared objects, but not
the mechsim collissions. Is this correct?
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