POV-Ray : Newsgroups : povray.general : Sphere with holes and lights shining out of it : Re: Sphere with holes and lights shining out of it Server Time
2 Aug 2024 12:20:46 EDT (-0400)
  Re: Sphere with holes and lights shining out of it  
From: Tim Nikias
Date: 16 Oct 2004 04:59:14
Message: <4170e2e2$1@news.povray.org>
There are several things you might want to change.
1. Place the media inside a hollow container, e.g. a box or such. It can be
very difficult for POV-Ray to properly place the sampling of the intervals
when the rays aren't stopped at an object somewhere.
2. Also note that scattering media also absorbs light, so objects further
away will be less visible. With Point 1 this is the reason why the
background shows white, using a simple box (hollow and with pigment{rgbt 1}
to make the surface invisible) solves that.
3. Why do you set assumed_gamma to 5.0?! A normal screen has 2.2 or so, and
the Docs advise to use 1.0.

That should get you started.

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.