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Hi!
> I made a few ojects out of glass material with photons...is this a good
> idea?
Rendering something with POV-Ray is always a good idea :)
> Would it be a good idea to reduce the transparency of the material in
> order to speed up the rendering?
That won't help in most cases: What makes reflection and refration so
time-consuming is that POV-Ray has to shoot both a new ray for the
reflection and the refraction. That does not depend on how transparent
the object is (only if it *is* transparent). So both
pigment { rgb <1,1,1> transmit 0.9 }
and
pigment { rgb <1,1,1> transmit 0.1 }
will render with the same speed.
There's one setting, though, were this could make a difference:
adc_bailout, which basically says that if the change in color
contributed by the additional refracted ray is smaller than the given
threshold, no more "refractive rays" will be shot (for that pixel).
> Would disabling radiosity be the only answer?
I'm no pro with radiosity, but you got both radiosity and area lights in
your scene, and those are among the big render-time-killers (other
candidates are photons and isosurfaces). Perhaps you can either go with
less radiosity quality (see rad_def.inc for some examples) or replace
that area light by a normal point/spot-light.
> Any tips on improving with time?
With a scene as simple as yours, the things I mentioned above are
perhaps everything you can do. One must-read-tutorial about rendering
speed is Mike's Holes Tutorial:
http://www.econym.demon.co.uk/holetut/index.htm
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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