"Vladimir" <nomail@nomail> wrote in message
news:web.416031a07309c54a6fe311d50@news.povray.org...
: Hi.
: I posted a message about this a while back. My scene is pretty complicated
: so placing partiucles would have been impossibble and media would have
: taken to long. My solution was to add a block to all of my relevant
: textures with a slope map to vary the depth of the dust with gradient. the
: dusat itself was simulated with a small scale bozo pattern with
: transparency of about .7
: The results are alright and the bonus is it doent add much to rendre times.
: Peter
Thanks Peter. I will try this out. Probably works best on the
faraway objects. The ones real close up I'm trying media
on now. It looks pretty good so far. More to go!
Thanks again...
=Bob=
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