There are others here more knowlegable than myself, but afaik a sub-surface
scattering is basically a media statement in a partially transparent object.
I'm not sure what uses other people put it to, but I've seen it used to make
a glass of milk look realistic, and I used it in the attatched image.
ADB
emzic wrote:
> Florian Brucker <tor### [at] torfboldcom> wrote in news:416044e7$1
> @news.povray.org:
>
> > Very nice!
> >
> >> I could need some help on making this scene more realistic. :-)
> > I always got a problem with mirrors in CG. They tend to look too
> > realistic and IMHO they make the scene more complicated. The texture of
> > the diabolo is already pretty nice, it almost looks like you used
> > subsurface scattering.
>
> no i didnt. what is it?
>
> thanks a lot everybody for the feedback!
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