POV-Ray : Newsgroups : povray.binaries.images : Diabolo - 1 attachment : Re: Diabolo - 1 attachment Server Time
7 Nov 2024 04:54:02 EST (-0500)
  Re: Diabolo - 1 attachment  
From: Anthony D  Baye
Date: 4 Oct 2004 00:44:23
Message: <4160D525.7CC9496C@gold.sdsmt.edu>
There are others here more knowlegable than myself, but afaik a sub-surface
scattering is basically a media statement in a partially transparent object.

I'm not sure what uses other people put it to, but I've seen it used to make
a glass of milk look realistic, and I used it in the attatched image.

ADB

emzic wrote:

> Florian Brucker <tor### [at] torfboldcom> wrote in news:416044e7$1
> @news.povray.org:
>
> > Very nice!
> >
> >> I could need some help on making this scene more realistic. :-)
> > I always got a problem with mirrors in CG. They tend to look too
> > realistic and IMHO they make the scene more complicated. The texture of
> > the diabolo is already pretty nice, it almost looks like you used
> > subsurface scattering.
>
> no i didnt. what is it?
>
> thanks a lot everybody for the feedback!


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witchcandle.jpg


 

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